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![]() Now my score is in the green, 7.If feminism is so great, why are most feminists so angry and miserable? But after you force yourself through a game or two, once you familiarize yourself with the menu's and UI, I hate to admit it (because my first score was a 5, hence all the 'no' votes) but the game is good. At first I hated them, granted I'm still not a fan of the UI in general, navigating around the game after first install literally was nearly enough for me to not even bother getting into the game. Tbh, same goes for the skill/spell trees. Technically, after you fumble through the current town building screen once or twice you realize it really does what it sets out to do well. At first I was a tiny bit (was never a big deal) put off about the no town screens but trust me when I say it just doesn't matter after you play for a few hours, you don't miss it, largely because you realize it wasn't necessary, it didn't add anything but prettyness. At first I was a Initial score was a 5, bumped it up to 6 after I fumbled through their UI enough to get some custom games (skirmishes) going. Initial score was a 5, bumped it up to 6 after I fumbled through their UI enough to get some custom games (skirmishes) going. Finally tearing to shreds any kind of nostalgia felt towards in-franchise competitors nearing over a decade in age this leaves only one loving verdict: Ten points! … Expand Bristling with innovations while retaining long-loved features such as the chasing of unshackled enemies all over the map this game has surely has tons of replay potential left yet to be unearthed. After you have witnessed first-hand the devotion and dedication poured into this game while enjoying the heart-pounding experience of the well-balanced and cleverly revised battle system turning every unit into a melee one then you know you are in for a deal of the most awesome kind. While you band together with your friends online to go together or against each-other you will learn the virtues of patience as the game bestows upon you first-class, seamless and fluid-as-molasses hotseat play experience no matter the game mode you have signed up for. ![]() One may only look in awe at the stunning and thrilling dialogue sequences packed into compact dialogue windows of unseen beauty or just be shaken with emotions as the protagonist characters invite the player into an epic story emblazoned with wooden yet heart-rending narration. ![]() Starting with the trimming of fat like unprecedented level of detail and interactivity contained within the town screens of its predecessors - which usually promoted nothing but unwarranted levels of immersion - going to the removal of the obscenely random Random Map Generators and the time-saving components as simultaneous turns in multiplayer responsible for the rush mentality in the turn-based strategy gaming community of today alongside useless chaff like faction diversity it is without doubt that what the user is being graced with is a cornerstone in game design and the new reference product for the Might and Magic series. Many generations after us will hail this title as the crown of turn-based strategy gaming dethroning the infamous and undeserved monopolist Heroes of Might & Magic 3 basically over night. If one should find an exaggerating metaphor for this outrageously gripping new title then it should be that this game is the best thing since If one should find an exaggerating metaphor for this outrageously gripping new title then it should be that this game is the best thing since the invention of sliced bread. ![]() ![]() I load up Prison Architect on a laptop and start the first campaign, which involves executing a prisoner on death row. GamesBeat: So, what I want to do is have you play through the first campaign of this game. It was a small crew, and I ran it until I was paroled. Eventually I wound up in Soledad running my own thing. And then eventually I wound up in Old Folsom.įrom there, I got deeply involved in some of the prison gangs. They suspected, so that was enough to get me a first class ticket to New Folsom. So I stabbed this guy, but they couldn’t prove it was me. In terms of the incarceration, after I was sentenced, I was immediately taken to San Quentin, where I … well … I promptly assaulted another inmate. I had time to think about what I was doing. Originally, they were trying to get me life without the possibility of parole, because they felt it was premeditated. The state of California sentenced me to 13 years on a plea bargain. James Brown: Well, I was incarcerated for killing a rival drug dealer in what was considered mutual combat. GamesBeat: I am keeping you anonymous for obvious reasons, but just so people know this isn’t Joe “never been incarcerated” Blow giving random opinions - could you tell the readers a little bit about your credentials for discussing this topic? I’m grateful that he is willing to dive back into his dark past for us, all for the sake of discussing a video game. We agree to meet in a secret location, where I have brought a laptop running Prison Architect. What I do want to see, however, is how someone who had actually spent a considerable chunk of time in prison would react to the game. Whether that reaction is Prison Architect’s intent, I’m not sure. Then I felt an uncomfortable wave of self-disgust. So when I saw Prison Architect, a game where the player constructs and runs a prison, my first reaction was to laugh at its ridiculously dark premise. As for how I dodged it and became a game industry writer? I benefited from some skill, a lot of luck, and obvious systematic advantages that ensured my troubled youth phase didn’t land me in deep shit. I wouldn’t classify the town as bad, it’s just the mechanisms of the war on drugs and the prison industrial complex were definitely in full swing around me. Some of those kids would, unfortunately, grow up to follow their relatives into cells (or worse). I grew up in a pre-tech boom, working-class Bay Area neighborhood, where a kid having relatives that were incarcerated was the norm. Join gaming leaders, alongside GamesBeat and Facebook Gaming, for their 2nd Annual GamesBeat & Facebook Gaming Summit | GamesBeat: Into the Metaverse 2 this upcoming January 25-27, 2022. ![]() ![]() ![]()
![]() Complicating the new setup is the fact that what should be the power button actually launches Bixby. ![]() We've already talked about how Samsung's decision to move the power button is jarring when you first start using the Note 10. Not sure why you would want to talk to Bixby, but for those who do, you can use it to turn off or restart your phone. If you place your finger on the fingerprint sensor on the always-on display, your phone will simply unlock. I've found this shortcut only works when used from the lock screen. After a second or so, the app icon's will show up drag your finger to whichever app you want to open and lift up. If you opt for the floating button setting, you only need to place your finger on the sensor and leave it there. Just below the layout section, you'll find the option to change the left and right shortcut.įor those who want something a little different. Open Settings > Lock screen > App shortcuts and select Floating button if you'd rather have the app icons show up next to the fingerprint sensor when you long-press on it. Not only can you change which apps are available, but you can even change where the shortcuts are displayed. By default, those apps are the camera and phone apps. The lock screen has two app icons that act as shortcuts to open said apps. If you go to Settings > Lock screen > Always-on display to set a schedule, show at all times, or leave it on tap to show.Ĭombine having AOD on at all times with lift to wake turned on and your phone will always be at the ready.Īn always-on display should always be on, right?Ī different way to access lock screen shortcuts You actually have to tap the screen to use it. Out of the box, the Note 10's always-on display (AOD) feature isn't, well, always on. Raise to wake - also called lift to wake - is a subtle, but useful feature. Going forward, whenever you pick up your phone, the screen will wake and you'll see your pending notifications right away. Open the Settings app and go to Advanced features > Motions and gestures and turn on Lift to wake. Use the Note 10's Lift to wake feature to have your phone always at the ready whenever you pick it up. That’s probably why Samsung promptly dropped the idea and never tried it again.Pushing a button to wake up your phone's screen isn't exactly a laborious task, but it's one that's unnecessary. According to the instructions for using this feature, measuring the temperature required you to leave the device to cool off from any heat it might have accumulated during use and leave it somewhere so it doesn’t get warm from your hands.Īs you might imagine, it’s far from practical and even after following the instructions, the accuracy of the measurements was doubtful. Samsung did it with the Galaxy S4 and Note 3. Namely, Samsung and Motorola had phones with thermometers. The idea is nothing new and manufacturers in their constant pursuit of innovation did give it a try. Still, “closer” is not exactly good enough, it’s basically another word for “best guess”, and if that’s all the phone will provide, you might as well guess yourself. Using the data from the internal sensors and clever algorithms, you can end up with a number that is closer to the real ambient temperature than if you were solely relying on the thermometer. There are ways to mitigate the influence of the device’s own temperature. Essentially, manufacturers would have to put a thermometer on a radiator and still provide measurements that make sense for the user. But these same parts are generally used to dump heat from the internal components, or in other words, as a basic passive radiator. ![]() ![]() In addition, there are regular attacks from computer-controlled siege camps and castles. Players can attack each other, especially when factions or houses are fighting for dominance in areas. Villages can only be conquered by other players. The village as such cannot be attacked directly, but will be plundered if the castle protecting it does not withstand. Wheat field, mill and baker are now combined in one. There are also new buildings, such as a carpenter, which you need for the now crucial honor points. Research is one of the most important parts of the game, so you can research new units and buildings, improve them and increase their effectiveness. The units have been reduced to farmers, archers, pikemen, swordsmen and catapults. In order to be able to play, you need the free downloadable Stronghold Kingdoms client, on which you have to log in with your account. It is in 2D and should graphically tie in with the first part, which was partly realized by the same engine. With Stronghold Kingdoms the first free appeared in October 2012 MMO Strategy Battle of the series. In War Chest the historical characters King Phillip, and Kaiser Friedrich as well as the Sheriff of Nottingham appear. Furthermore, the expansion offers 30 new missions, which, as with Stronghold Crusader, are arranged according to the level of difficulty. The character Sir Longarm was already part of the original version of Stronghold. There are eight new opponents or allies in War Chest, three of which were already available for download on the Stronghold homepage before it appeared. Its innovations are now also part of Stronghold Crusader Extreme. Stronghold Warchest is the expansion to Stronghold and Stronghold Crusader, which was originally only released in North America. Stronghold Crusader received mostly positive reviews and, along with Stronghold, is one of the classics of the series. In addition, some adjustments have been made for the economic section, which make the player significantly more dependent on trade and thus make the construction of a marketplace. The two biggest changes are the Arab units available in a separate mercenary camp and the skirmish battles that are now made possible by a shared map with enemies and allies. The game principle, on the other hand, was largely taken over from its predecessor. Ī completely new desert landscape was conceived for the graphic design. Stronghold Crusader was released in September 2002 and is the sequel or a stand-alone add-on to Stronghold, which transports the player to the time of the Crusades. The units can also be moved freely on walls and towers, which enables further defense strategies. With numerous traps and defense devices, it is one of the more extensive games in its class in this regard. That is why the player is given many choices, especially when it comes to wall design. Stronghold attaches great importance to realistic castle construction. The only major challenge is maintaining satisfaction and procuring the necessary basic raw materials. The economic system is structured in a simple way, especially compared to that of the settler row. ![]() with better technology - as in Empire Earth or Age of Empires - but purely through the more efficiently functioning economy and more effective military tactics must bribe. This mainly results in the distinctive characteristic that in Stronghold you will not consider your opponent by upgrading your skills and advancing into the more advanced age, i.e. In contrast to most competing products such as Die Siedler, Empire Earth or Age of Empires, in which the age varies or is part of the concept, all parts of the series take place in the Middle Ages. ![]() ![]() ![]()
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![]() ![]() It's better to push to the right and take damage from the sliding foe, if you have a choice in the matter.Ĭontinue further right and you'll find a new sort of threat: platforms. Spikes line the ceiling, and brushing them even slightly is fatal, even with a full life meter. The fans here will send you quickly skyward, which is normally good but not here. Land, jump over that foe, and then keep going through a rather dangerous area. You're best letting the fan just ahead of it keep you in the air as you pelt your target with shots, then push to the right when you are at peak height and the sliding enemy is headed back toward the right. Beyond that, you'll also find a second such cannon. Take it out quickly before you try to advance too far. You'll have to let more fans give you the elevation you need to continue here, and watch out for the green cannon. Let them start in the opposite direction, then hop quickly to the ledge and be ready to leap over them as they slide back your way. That way, you can minimize damage before crossing the room and climbing the ladder into the next area.Įnemies you encounter here are tricky because they slide back and forth along the ledge, and their speed increases if they're on your level. As you cross this room, the giant fans along the room's base will cause you to gain elevation, perhaps making you collide with shots from the cannon, so it's important to hit it with a quick charged shot or two. In the next chamber, a green cannon floats near the upper left side of the screen, just ahead of a ladder. That's safer than trying to climb the ladder and getting close to its arced shots. You can stay at a safe distance and jump and fire charged shots to defeat it, since your shots pass through the ledge. Next you need to defeat another of the bear-shaped enemies. Wait at the top of the ladder you just climbed, charging your arm cannon, and then let loose the charged shot when the enemy drops to your level. Here, a caterpillar-shaped foe will roll toward you. Continue right from there, along some steps, defeating another such enemy and climbing a ladder into the next room. In this case, it puts you in good shape to inflict most of the damage required to defeat the first enemy, which looks like a bear and launches shells in a high arc. That way, you can eliminate enemies you might happen across, before they have a chance to mount an attack. That's a good idea in any Mega Man game, really. Wind Man's stage is one of the more dangerous, and also can prove quite irritating, but it's a great starting point because its boss is reasonably weak to your standard arm cannon.įrom the beginning, head toward the right with your arm cannon charging as you advance. Mega Man 6 Guide > Robot Masters > Wind Man ![]() ![]()
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